Waazi — Veteran CommandoDesert Stone ArenaForward Operating Base
Featured Project · 01

Waazi — Veteran Commando

Hero CharacterPBR SkinUE
Take A Look
3D ModelingUnreal EnvironmentsAnimationProps ModelingPBR Texturing3D ModelingUnreal EnvironmentsAnimationProps ModelingPBR Texturing3D ModelingUnreal EnvironmentsAnimationProps ModelingPBR Texturing

── What We Do

A full suite of Services for real-time and cinematic 3D.

3D Modeling
01 / MODELING

3D Modeling

High-to-low poly workflows with clean topology and optimized UVs for any pipeline.

UE Environments
02 / WORLDS

UE Environments

Large-scale landscape composition, lighting, and technical level design in Unreal Engine 5.

03 / MOTION

Animation

Rigging and technical animation for mechanical systems and cinematic sequences.

Props
04 / ASSETS

Props

Hero asset creation with a focus on historical accuracy and mechanical believability.

Texturing
05 / SURFACES

Texturing

PBR material authorship and intricate procedural shader development.

── 2D Services

Concept-driven 2D art that fuels every 3D pipeline.

Slot & Game Key Art
01 / KEY ART

Slot & Game Key Art

Polished key art and splash visuals for slot games, casino titles, and game launches.

Themed Illustration
02 / ILLUSTRATION

Themed Illustration

Story-driven illustrations across fantasy, mythology, and cultural themes for game and marketing use.

Character & Symbol Design
03 / CHARACTER

Character & Symbol Design

Original characters, mascots, and slot symbols crafted with distinct silhouettes and brand fit.

Game UI & Concept Art
04 / UI / CONCEPT

Game UI & Concept Art

Concept frames, reels, and UI compositions production-ready for handoff to development.

Cultural & Stylized Sets
05 / STYLE

Cultural & Stylized Sets

Cohesive visual sets — Chinese, Aztec, Merlin and more — built around a single art direction.

Phantom Blaze AA — key art
In Development · AA Title

── Flagship Project

Phantom Blaze AA — full end-to-end game development.

An original AA action title built in-house at Creaticity for mobile and PC. We handle every stage — design, art, engineering, audio, QA, and launch — under one roof, with a single production pipeline driving both platforms.

Unreal Engine 5AndroidiOSPCMultiplayer-ReadyOriginal IP
01

Game Design & Pre-Production

Concept, mechanics, GDD, art direction, and technical scoping for both mobile and PC builds.

02

Art & 3D Pipeline

Characters, weapons, environments, VFX, and cinematics — built in Unreal Engine 5 with full PBR pipelines.

03

Engineering & Multiplatform Build

Cross-platform development for Android, iOS, and PC with performance budgets tuned per device class.

04

QA, Live Ops & Release

Testing, store submission, analytics, live updates, and post-launch content support.

── Selected Work

Cinematic and real-time assets for studios worldwide.

View Portfolio →
AWM Sniper Rifle
Hard Surface · Weapon

AWM Sniper Rifle

Game-ReadyMaps: 4k PBRHard Surface
Industrial Loading Yard
Cinematic Environment

Industrial Loading Yard

UnrealLightingModular
150+Assets Shipped
32Featured Projects
9Years In 3D
12Studios Collaborated

── Tools & Pipeline

The software stack we author, bake and ship with.

Unreal Engine 5MayaZBrushSubstance PainterSubstance DesignerMarvelous DesignerMarmoset ToolbagBlenderPhotoshopHoudini

── Who We Work With

Built for studios shipping real product, on real deadlines.

01

Game Studios

Game-ready assets engineered for performance budgets and engine constraints.

02

Cinematics & VFX

High-fidelity hero pieces built for close-up camera work and lighting reads.

03

AR / VR / XR

Optimized topology and texture density tuned for immersive real-time delivery.

04

Defense & Sim

Historically accurate hard-surface and environment work for simulation pipelines.

── The Workflow

Pipeline-aware craft, built for the engine.

Every asset is constructed with the final render target in mind. The process bridges creative vision and technical constraints — high visual fidelity that stays performant in real-time engines.

01

Blockout & Scale

Establishing volume and composition before detailing.

02

Detail Sculpting

High-poly detailing for complex surface read.

03

Bake & Texture

Optimized maps and PBR materials authored for the target engine.

04

Integrate & Light

Final assembly inside Unreal — lighting, polish, delivery.

3D artist studio with multi-monitor workstation
Studio Viewport · 2026

── Questions

Things studios ask before kicking off.

Primarily Unreal Engine 5 with Lumen and Nanite, plus standard glTF/FBX delivery for Unity, Blender, Maya, and custom in-house pipelines.

── Let's Build

Bring your digital
world to life.

Available for freelance contracts and studio collaborations. Tell us about your project.

info@thecreaticity.comContact Us