
A full suite of Services for real-time and cinematic 3D.

High-to-low poly workflows with clean topology and optimized UVs for any pipeline.

Large-scale landscape composition, lighting, and technical level design in Unreal Engine 5.
Rigging and technical animation for mechanical systems and cinematic sequences.

Hero asset creation with a focus on historical accuracy and mechanical believability.

PBR material authorship and intricate procedural shader development.
Concept-driven 2D art that fuels every 3D pipeline.

Polished key art and splash visuals for slot games, casino titles, and game launches.

Story-driven illustrations across fantasy, mythology, and cultural themes for game and marketing use.

Original characters, mascots, and slot symbols crafted with distinct silhouettes and brand fit.

Concept frames, reels, and UI compositions production-ready for handoff to development.

Cohesive visual sets — Chinese, Aztec, Merlin and more — built around a single art direction.

Phantom Blaze AA — full end-to-end game development.
An original AA action title built in-house at Creaticity for mobile and PC. We handle every stage — design, art, engineering, audio, QA, and launch — under one roof, with a single production pipeline driving both platforms.
Concept, mechanics, GDD, art direction, and technical scoping for both mobile and PC builds.
Characters, weapons, environments, VFX, and cinematics — built in Unreal Engine 5 with full PBR pipelines.
Cross-platform development for Android, iOS, and PC with performance budgets tuned per device class.
Testing, store submission, analytics, live updates, and post-launch content support.
Cinematic and real-time assets for studios worldwide.


A wider look across characters, environments and hard surface.








The software stack we author, bake and ship with.
Built for studios shipping real product, on real deadlines.
Game-ready assets engineered for performance budgets and engine constraints.
High-fidelity hero pieces built for close-up camera work and lighting reads.
Optimized topology and texture density tuned for immersive real-time delivery.
Historically accurate hard-surface and environment work for simulation pipelines.
Pipeline-aware craft, built for the engine.
Every asset is constructed with the final render target in mind. The process bridges creative vision and technical constraints — high visual fidelity that stays performant in real-time engines.
Establishing volume and composition before detailing.
High-poly detailing for complex surface read.
Optimized maps and PBR materials authored for the target engine.
Final assembly inside Unreal — lighting, polish, delivery.
Studio Viewport · 2026Things studios ask before kicking off.
Primarily Unreal Engine 5 with Lumen and Nanite, plus standard glTF/FBX delivery for Unity, Blender, Maya, and custom in-house pipelines.
Available for freelance contracts and studio collaborations. Tell us about your project.
info@thecreaticity.comContact Us